AI Insights · Timothy · October 2025
Top Slime Games on iOS in UAE: Q3 2025 Performance
Explore the performance of top slime games on iOS in the UAE during Q3 2025, with insights into downloads, revenue, and active users.
The third quarter of 2025 saw interesting trends in the performance of slime games on the iOS platform in the United Arab Emirates. According to data from Sensor Tower, several apps experienced varying patterns in downloads, revenue, and active users.
PlaySlime:Slime Simulator Game from Slime Simulator Studio showed consistent weekly revenue, peaking at around $798 in mid-August. However, weekly downloads decreased significantly, starting from 338K in late June to just 78K by the end of September. The app maintained a relatively stable number of active users, with a slight decline from 3.5K to 3.3K over the quarter.
Super Slime Simulator by Dramaton LTD had modest revenue, with peaks reaching $18 in late July. Downloads remained steady throughout the quarter, fluctuating between 121K and 151K. The active user base showed a slight decrease, ending the quarter with 305 users.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced a peak in weekly revenue at $306 in late August. Downloads, however, saw a sharp decline, starting at 184K in early July and dropping to 16K by the end of September. Active users also decreased from 980 to 736 during this period.
Bruno - My Talking Slime Pet, another offering from Dramaton LTD, had a peak revenue of $81 in early August. Downloads tapered off from 146K to just 15K by the quarter's end, while active users decreased from 4.2K to 3.1K.
Lastly, Fluid Simulation by Pavel Dobryakov saw minimal revenue, peaking at $8 in late July. The app's downloads showed a slight increase towards the end of the quarter, with 72K downloads in mid-September. Active users remained relatively stable, ending with 136 users.
For more detailed insights and data, visit Sensor Tower.